RuneScape locationsThe known world of RuneScape, a massive multiplayer online role-playing game (MMORPG), is divided into two main landmasses to the east and west. They are connected by a strip of land to the north which forms a gulf between the landmasses. Many islands, both large and small, dot the gulf as well as the sea to the northwest. Players with free accounts are limited to , the kingdoms of and , and most of the northern in the east landmass, along with some islands in the gulf. The flora on most of the land suggest a generally Temperate climate. A few of the islands are tropical, and Al Kharid and its surrounding areas are Desert. The Wilderness' climate cannot be determined as the area has been devastated and made barren by volcanic activity. The only areas with a cold climate are those with high elevation in the north of RuneScape, Ice Mountain, White Wolf Mountain and the areas above the Troll Stronghold. The lands beyond the known world are inaccessible and serve as space for the developers to add new areas. Expansions that have been heavily hinted at are an elven city in the land Tirannwyn, and an oriental/samurai land to the east. However, the existing land is sometimes modified to serve this purpose as well, and Jagex has started to expand the land three-dimensionally, building extensive underground networks. The following is a list, in alphabetical order, of regions, cities, and landmarks in RuneScape: RegionsCrandorCrandor is an island off the northern coast of . Non-members can access this island as part of one of the most difficult free quests in the game: Dragon Slayer. The island houses many dangerous monsters, such as snakes, scorpions, giant scorpions, lesser demons, skeletons, and Elvarg (the dragon slayed to finish the Dragon Slayer quest). The island also exhibits some coal and other ores like mithril and adamant.EntranaEntrana is also known as the Holy Island. Players can reach it by taking the free ship from . No weapons or armor are allowed on Holy Entrana; players' characters will be searched at the ship and will be denied passage until they have banked or dropped the offending items. Some players have found creative ways around these restrictions, such as fletching their own bows and arrows on the island. Entrana is only accessible to members. Players can find all of the ingredients and tools to make glass (for crafting) as well as a prayer altar, some fishing spots, and a dungeon with a one way ladder. Entrana is inhabited by monks, unicorns, bears and a rare indigenous bird known as the Entrana Firebird. Finally, the Law Altar for crafting Law Runes is found on Entrana, towards the northeast corner of the island.Feldip HillsFeldip Hills is a region of rolling hills south of and Gu'tanoth, the ogre city. Feldip Hills has recently been visited by the gnomes who have installed a new Gnome Glider station there. To the east of this glider station is Rantz, the ogre to talk to to start the Big Chompy Bird Hunting quest. On the west side of Gu'Tanoth and directly below Castle Wars is the starting point for the Zogre Flesh Eater quest.KaramjaKaramja is a tropical island in the center of the RuneScape world, only accessible via ship routes from the mainland. All of these ships cost 30 gp one-way (this cost can be circumvented by wearing the Ring of Charos(u); see the "Garden of Tranquility" quest for more information regarding this Ring). There are two parts to Karamja island, joined only by a narrow sandbar. The north half is again further divided into the members section and the nonmembers section (the south half is completely members only).In the nonmembers section (to the northeast), there is a ship route to , a general store, entrance to the Karamja Volcano (tunnel to and home of Lessers Demons, Skeletons and the notorious Elvarg of the Dragon Slayer quest) and most importantly, the only place where nonmembers can fish tuna, lobsters and swordfish. Firemaking is in demand around the fishing area, as the only trees which can be cut are back at the port where the ship arrives from Port Sarim - cut some when you arrive, or bring wood from the mainland. The members only northwest section of Karamja is based around the city of , a town where tribesmen meet pirates and colonialists. The main attraction of the town is the Agility Arena, which offers a place for members to obtain agility tickets that they can later exchange for agility experience or items. The entrance to the Karamja Dungeon is just west of Brimhaven. This is definately one of the most dangerous places in all of RuneScape. Pay 875 gp to enter, and chop down the vines inside with a hatchet. The monsters that can be fought down here include Moss Giants, Wild Dogs, Fire Giants, Greater Demons, Black Demons, Red Dragons, Baby Red Dragons, Bronze Dragons, Iron Dragons and Steel Dragons. The last three being the only monsters to drop the rare Dragon Skirt and Dragon Legs. A dock just north of Brimhaven allows travel to , and lastly, some of the best gold mines in all of RuneScape exist in the far reaches of this section. The southern section is three times as large as the northern section. The most remarkable thing about this area is the amount of quests that take place or originate here, including the Jungle Potion quest, the Shilo Village Quest and the thrilling Legend's Quest. The area is based around two cities, and Tai Bwo Wannai. Tai Bwo Wannai is home to a small tribal village, whereas Shilo Village houses a bank, the hardest Slayer Master in the game, and area to mine Red Topaz, Opals, Jade Rocks, Sapphires, Emeralds, Rubies and Diamonds. Outside of the cities is basically nothing more than a dense forest with Nature Rune altar for Runecrafting, a Jogre Training area, a Gnome Glider to the east, a one-way ship to Port Khazard and the Kharazi Jungle (the setting of the larger part of the Legend's Quest). Kingdom of AsgarniaThe Kingdom of Asgarnia is perhaps the smallest of the 3 main kingdoms. It consists of the city of , where The Knight's Sword and Black Knights Fortress quests start. This city is usually crowded in non-members servers, and can be even more crowded in members servers. The Kingdom is usually called the mining city because of its underground Dwarf mines, 2 banks, and a furnace all close by. Other cities in the kingdom include , the city of the druids and the home of herblore, and , which is controlled by the Imperial Army and is in a constant state of war with the trolls.Kingdom of KandarinThe Kingdom of Kandarin is the biggest of the Kingdoms in RuneScape. It is totally in members land and accessible only on members servers. The boundaries of this kingdom are not clear. This kingdom includes the city of (consisting of East Ardougne and West Ardougne), , , White Wolf Mountain, , arena, and . Most of the members quests and guilds are found in this region. it has an amzing castle and has an underground cavern full of goblinsKingdom of KeldagrimThe Kingdom of Keldagrim is the kingdom of the dwarves, recently opened to allow human access. Only members can access the kingdom. It is the only underground kingdom, and contains the city of Keldagrim, a center of trade and technology. There is also a large mine and an underground rail system which provides transport to all major dwarven settlements e.g. White Wolf Mountain and the Dwarven mines near .Kingdom of MisthalinThe Kingdom of Misthalin is the biggest of the two non-members kingdoms, and is usually the most crowded and famous. The city of is found in this kingdom and serves as its capital. This kingdom also includes , , (although it can be recognized as a independent state), the , the Stone Circle, and , which is more of a independent city than a territory of Misthalin, even has its own borders. Most of the non-members quests take place or begin in here.North of Varrock, bordering the , is the Jolly Boar Inn tavern. The tavern is frequented by the retired vampire hunter Dr Harlow, and a suspicious looking black knight. Miscellania and EtceteriaMiscellania and Etceteria are island kingdoms. These islands, modifications of the words "Miscellanous" and "Et cetera", are accessible by longboat from Relleka in Fremennik Province, but only after completing The Fremmenik Trials quest. There is a bank, and the start of the Throne of Miscellania quest.MorytaniaMorytania is the land East of the River Salve. To reach it you must complete the Priest in Peril quest to gain access to the holy barrier that separates it from the rest of RuneScape. There are three towns in this region- , , and Port Phasmatys-, and each has its own quirks about it. Canifis is home to a fine clothes store, an inn, a bank, a shop with overpriced stuff, and several quests. It is also, one should note, populated entirely by werewolves. Mort'ton is accessible only after starting the Nature Spirit quest, and its entire population is under some sort of trance... Port Phasmatys is no slouch in the weird category either- it's populated entirely by ghosts, and unwilling ghosts at that! Morytania is also home to the Barrows, the burial sites of 6 ancient warrior brothers who fought during the God Wars, and their spirits and equipment still remain in the ancient tombs. The brothers' equipment is currently the most powerful equipment in the game.TirannwnAccessible only after completing The Underground Pass quest, Tirannwn is the home of the elven population and is the scene of the Regicide quest, the fourth in the ongoing series to solve the mystery of King Tyras and his twin brother Lathas. Little is known about this country except that it is strewn with traps and seems to have been doing very well on its own until Tyras barged in.The only permanent settlements in this elfin land are the city of Prifdinnas and the village of Lletya. Prifddinas is as yet inaccessible to humans (the elf guarding the gates claims that the city will be barred to humans while the rebels are at large), whereas travellers will visit Lletya during the Mourning's Ends Pt I quest. The forces of the elven Lord Iorwerth have an encampment just to the south of Prifddinas. The majority of the land is covered in extremely dense woodland (Isafdar). Bring food when going here, because there are lots of dangers (including tripwires that poison you and pitfalls that can reduce your health considerably). Some form of teleportation is essential, as the journey out can be extremely tedious (and hazardous) on foot.
WildernessTo end up in the Wilderness, simply go North long enough in any part of the world. The Wilderness is one of the few places where players may attack each other (others being the Duel Arena, Castle Wars, and the TzHaar Fight Pit & Caves). The Wilderness is made such that the range of players you can attack depends on how far north you go. As you go north, the level of wilderness will increase gradually. At the start, the level of Wilderness is 1, meaning that a player can only attack other players one level higher or lower than their own. The highest level of wilderness on the free world is 48 (where a gate spanning the entire length prevents anyone from proceeding any further north), while the highest level of Wilderness on a member's world is 56. The members-only section offers many useful features, such as the Agility Course, Mage Arena, a teleport lever to the city of Ardougne, and a couple of combat areas for people to level up. Also, the "Lava Maze" has a ladder leading underground that is accessable only to members, and the King Black Dragons domain is similarly only accessable to members. Note that in a multi-combat area of the Wilderness, a player may be attacked by multiple players, as long as they are within range. There are also various item spawns around the Wilderness that can be extremely valuable or useful, such as the Big Bone respawn found at Wilderness level 21. There are many good spots to train in the wilderness such as Green Dragons and Hobgoblins. Attacking another player who has not attacked you within the past 20 minutes will earn you a "Skull"; this is a white skull-and-crossbones icon that hovers over your head. This icon means that, if you should die while it is there, you will lose all of your equipped items; you will not keep your most valuable three as you would normally if you were not skulled.CitiesAl KharidIt contains a bank, a general store, an armored skirt store, an armored legs store, a furnace, a tanners, a gem trader, a silk trader, a scimitar store, and a crafting shop. To the north is a mine, known as The Scorpion Pit, and to the south is a fishing area for lower levels beginning to train their fishing skill. At the very center there is a palace containing level 9 Al-Kharid Warriors. Al-Kharid has two entrances, a toll gate directly east of Castle, as well as a northern entrance above the mine. Otherwise, it is fenced. However, members may access it by using a Ring of Dueling to teleport to the Duel Arena, using the Gnome Glider, or by teleporting with an Amulet of Glory. The Prince Ali Rescue quest can be started here, and will allow free passage through the toll gate when completed.There is another, less well known way to leave Al-Kharid, even for non-members.
Members can access the to the far south. Here, there is a chest for banking, as well as Shantay and several Shantay Guards. If a player purchases a Shantay Pass, they may enter the southern desert of Kharidian. Here, there is a Bedabin Camp, as well as a Mercenary Camp. Just outside the Pass players can start the Tourist Trap quest. Also, there is a pit to the west of the Pass that is accessible when a rope is tied to it. This leads to the lair of the level 333 Kalphite Queen, the strongest monster in RuneScape which drops the legendary dragon chain like the Dust Devil monster, and contains lower-leveled Kalphites (giant bugs) as well. The desert contains vicious attacking camels, which drop meat suitable for Kebab-making, as well as Desert Wolves, which only drop Wolf Bones. Also, if players travel in the desert with armor, they will sustain damage, and filled waterskins are necessary to prevent dying from thirst, which will also cause damage. Wearing Desert Robes (top), Desert Robes (bottom), and Desert Boots (all purchasable from Shantay) can lower the frequency of this effect. There is also a new quest-related transport system called the Magic Carpet ride which can come from place to place after some quests have been completed. ArdougneArdougne is the largest city in the member’s version of RuneScape. It is split into two halves, West Ardougne and East Ardougne, with West Ardougne being quarantined due to a supposed plague break out. East Ardougne is a popular thieving skill training spot due to the existence of a large market district with many stalls to steal from.Ardougne is a well traveled town due to its size (there is no way to walk around it), the fact that it has a dock that can transport members (which is a very convenient form of transportation for users who lack magic experience), and that a level 51 teleportation spell can teleport a mage to the city itself. Ardougne, like and , has two banks to support the high amount of traffic. Both banks are located in East Ardougne with one being on the north side of the city and the other being on the south. There is a Zoo towards the southern side of East Ardougne with a General Store being just north of that. Many quests have their origins in Ardougne with the Plague series being the most popular. West Ardougne is in shambles after suffering from a supposed plague. The city placed this district under strict quarantine after the breakout. Barbarian VillageThe Barbarian Village is a small town west of , east of , north of , and south of . Its central positioning makes it a somewhat well-traveled area, but many people go there to take advantage of the clay oven and spinner, the bar (which has free beer and cooked beef), the four coal rocks, and of course, training on the barbarians. This area also contains a helmet shop, with a modest amount of helmets for sale. Members may find the northern area, which contains two unicorns, to be modestly useful in gathering unicorn horns for herblore. Also, in a member world, barbarians may drop level 1 treasure trails. Barbarians are level 7 and wield an iron battleaxe and throwing axes, while their female counterparts are level 8 and wield an iron spear. Talking to them yields little information, and they may be prone to attack.BurthorpeBurthorpe lies north of the Hero's Guild and , in the members only territory. It is the starting point for the Death Plateau Quest and features a mighty castle, general store, inn, and many houses. Soldiers and those loyal to the principality of Burthorpe often train there, especially in times of war. There is a game room in the Prince's Castle where you can challenge other players to a series of games. Beyond Burthorpe is the , where monstrous trolls lurk and fire stones upon you if you come near their sight. Inside the bar/inn is the Rouge's Den, the best cooking spot available.CatherbyCatherby is the first town coming West over White Wolf mountain. It is the main member's fishing spot after the fishing guild. Catherby is generally a fishing place, with a bank right near a fishing spot for sharks, lobsters, bass and various other fishes. It is currently the only place where you can fish using a big net besides the fishing guild and the Regicide area. It also has a fletching shop, and a candle maker. This city also has a range in very close proximity to a bank, which makes it an ideal place for cooks.CanifisCanifis is commonly referred to as the "werewolf village". Canifis is inhabited by what look like normal men and women with a higher than normal combat level, but when attacked they transform into large high level wolfmen and women. If you are wielding Wolfbane, the magic dagger which can be obtained after completing the Priest in Peril quest, the men and women don't transform. It has a bank, tanner, pub and general store as well as a clothing store that sells the coloured gloves and robes. Although Canifis is a member's city, the coloured gloves may be sold to non-members; it is considered scamming to charge unfair amounts for them or to try to pass them off as rare items.DraynorDraynor is located between and at the crossroad of the main southern East/West road and the road to the and Draynor Manor. It is also one of the teleport locations on the amulet of glory. It home of Aggie the witch, who can make dyes for you, Diango the toy seller, who sells toy horses , as well as spinning plates, and replaces lost yo-yos and rubber chickens, and the Wise Old Man, who you can do favors for him for reward, give useless quest items to in exchange for gold pieces, and gives information about stuff in the members' world. There is also a bank, some net/bait fishing spots along the beach and a stand of willow trees. The trees and their close proximity to a bank make it a popular place for players to train their woodcutting and firemaking skills, while watching out for the two Dark Wizards that are aggressive toward those who have not proven themselves in combat. The highly aggressive guards from the Jail to the East, are known to venture outside the perimeter of their compound and make unprovoked attacks against travellers loitering on the nearby road.The Draynor sewer dungeon runs from north of the marketplace to another exit close to the jail. It is occupied by Zombies and Skeletons, with one notable feature of a chamber with a permanent fire and a smithing anvil. In RuneScape Classic, Draynor is where you were able to trade items like ores, bars and fish for certificates (often abbreviated 'certs')in Runescape Classic but this system was replaced by the note withdrawal system in Runescape 2 EdgevilleEdgeville is located north of the at the edge of the . You can reach it by going directly North at the Barbarian Village, Northwest from and over the bridge on the River Lum or a short trip through the low level wilderness from the . It has a bank, general store and an entrance to a dungeon. The dungeon is a tunnel to the locked house West of Varrock and has a wilderness wing accessible only on members servers. Edgeville is a popular starting point for wilderness excursions. The Amulet of Glory has a teleport directly west of Edgeville's Bank.The general store is rarely busy, though returning player killers may unload some of their ill-gotten gains there, so it may be a good place to unload items that other stores are overstocked in, or where other general stores never have a spare space. FaladorFalador is home to the White Knights and has two banks, one in the west and the other in the east, a furnace, a hairdresser, and a garden. It is close to , the , , , and the infamous . The bar in Falador is the only available place in the free worlds to get several special ales.Falador also has an entrance to the and is also home to the Mining Guild, where players with a mining level of 60 or more can enter and mine extensive amounts of coal and Mithril, pick on the scorpions and check out the local dwarves. There are also anvils in the mines and a steam-powered train which goes to the recently released Dwarven Capital of Keldagrim. The town itself is roughly a rectangular area surrounded around the outside by a wall. In the southwestern rear is the White Knight's castle which is surrounded by a Moat, and takes up just less than half the town. The Black Knights' Fortress, The Knight's Sword, Recruitment Drive, and Wanted! quests start in here. The castle area extends from the middle of the town to the west wall, and about two-thirds of the way to the north wall. In the remaining sections are the number of shops and stores and in the eastern portion the Mining Guild. In the castle, which can only be entered from the north, there are a number of floors and levels in addition to a central courtyard. The other major feature of Falador is a park that occupies the north middle section of town, and is north and to the east of the castle. On the west side it is bounded by a Shield shop, and on the west by the Mining Guild. There are two main entrances to the town, one on the south middle through a gate, and the other through the north gate which is located almost directly north of the castle and in between the Shield shop and a General Store. One interesting feature about the town is that its possible to walk entirely around the castle moat. Although not set out by the creators of the game, Falador's east bank, and park to the north, in World 2 has become home to the member's marketplace (due to being in the centre of the members map) and normally has such a high turnover of messages it is impossible watch them on the chat window below the game window. Players who have completed the Recruitment Drive quest have a choice of respawning here when they die. LletyaLletya is an Elven town in Tirannwn, and is accessed during or after completion of the "Mourners' End" quest. It contains a bank, a spinning wheel, flax, an altar, and access to a grove of magic trees. It is inhabited by Elves which may be pickpocketed by highly skilled thieves. It can be accessed with a special elven teleportation crystal. Despite all these things, it is not often visited by players, although Jagex has promised new updates in this area in the future. The Elves in Lletya are led by Ariannwyn, and books of Elven history may be found in the bookshelves of his home.LumbridgeLumbridge was the first town ever created, and was the only area available in the first version of the game. Now the town is for new players who have arrived from , as well as players who have died. It lies between and . In this town one can start the Cook's Assistant, Restless Ghost, Rune Mysteries, and The Lost Tribe quests. The facilities in Lumbridge include a furnace, a general store and Bob's Axes as advertised in flyers distributed in the RuneScape world by several NPCs. There are also fly fishing spots and many low level goblins for new players to train on. Southwest is the hideout of H.A.M. for members.KeldagrimKeldagrim is a large, underground dwarven city, a center of prosperity, trade, and technology. As you make your first boat trip in, you'll pass under the huge council building, where many trade companies barter and trade on a floor named "The Octagon" On the first floor on either side of the river are a multitude of services and shops, who could always use a helping hand. On the West side of the river you'll find more shops, a bank, and even the HQ for the dwarven black guard. On the eastern side, some might consider it the slums, you'll find a few more shops, the new blast furnace, a furnace that requires a team of people to operate, but offers a benefit of only having to smelt half the coal required to make bars, and some cart transports, a new form of transportation that takes you to White-Wolf mountain (for 100gp) and Ice Mountain (for 150gp).MenaphosMenaphos is an extremely hostile city located in the desert. While it is wary of allowing outsiders to enter, one may gain enough of their trust to enter the resting place of their dead, . As of yet, Menaphos itself is not open to any players.Mort'tonMort'ton is a human city located on the East side of the River Salve beyond the Morte Myre Swamp. It has a general store and building supply store run by the same NPC. Unfortunately all of the residents of Mort'ton have been afflicted by a strange condition that you must cure in the Shades of Mort'ton quest before you can talk to them. Once you have completed this quest you will be able to cremate shades to get the keys to the chests containing the fine cloth for making split bark amour. You get to train Combat, Prayer, Crafting and Firemaking while trying to retrieve the fine cloth, & also can make significant amount of money from selling the other items you find in the chests.(Note; If you did the In Search of Myreque quest you can take a shortcut to Mort'ton)Port KhazardConceivably the home of the Khazard Army, Port Khazard has TWO shops, a small mine, an anvil or two, and only two things that makes it worth mentioning:
As the Trawler is a difficult minigame, and bringing rusty swords to the NPC is not very profitable, Port Khazard is only rarely visited by players, and is generally considered to be a remote town of little note. Port PhasmatysPort Phasmatys is the city used in the Ghosts Ahoy quest. Until the quest is completed, 2 ecto tokens are required to enter. The city is full of ghosts, that you can only talk to if you have the ghostspeak amulet, obtained during the Restless Ghost quest. Inside the city is a general store(that carries 100 buckets),a range, a furnace,a bank and an interesting NPC hailing from the eastern lands. It is worth noting that this furnace is the closest to a bank in the game, making it popular to smithers. While the range is also close to a bank, it does not beat Rogue's Den, however, you CAN build fires in the bank. Plus a furnace in Port Phasmatys is the closest to the bank and unlike Shilo Village's furnace, you can enter it free of charge.Port SarimPort Sarim is a seaport which contains ships that, under various circumstances, will take the player to Karamja, Crandor or Entrana islands. It contains food, jewelry, axe and fishing stores, and is the starting point for the "Pirate's Treasure" and "Goblin Diplomacy" quests. South of Port Sarim is the Thurgo's Peninsula, where the Ice Giant Dungeon and Thurgo are. They are both used in the Knight's Sword Quest.RimmingtonRimmington is strategically used for crafting purposes by those whose crafting low levels are below 40 and are therefore unable to enter the nearby Crafting Guild. The Crafting Guild's abundance of silver and gold rocks and the presence of a Crafting Store makes it ideal for crafters to get some easy experience. There is also a ranging shop for free players that sells from steel to adamant arrows, and from oak bows to maple bows. Also nearby are the Rimmington mines, commonly used for their iron and gold. However, as the mine is relatively far from a bank, it is not as crowded as others. This small town is the starting point for the "Witch's Potion" quest.Seer's VillageThe Seer's Village is located Northwest of . It is the fletching and woodcutting center of RuneScape. All kinds of trees are found in or around the city and it is a close walk to the flax fields. Amenities include a bank, a spinning wheel, anvils, a pub, a church with an altar, and Party Pete's Party Room. The Party Room is a large building where player can have drop parties, social gatherings where players drop (usually rare) items for others to get. Player can deposit items into a chest, and when Party Pete is paid, the items will drop from the ceiling inside poppable party balloons.SophanemSophanem is a city in the Kharidian Desert past and just east of .Sophanem can be only accessed by starting the Icthlarin's Little Helper quest and it only used in the quest. There is also a small gold mine in the vicinity, but as it is far from a bank or furnace, it is rarely used. There are no other purposes of this city, and as a result few come here except when doing the quest. You can now also find Siamun in this city; he is used in the Rogue-Trader Minigame. Tree Gnome StrongholdThe Tree Gnome Stronghold is located northwest of in the members world. It has many attractions such as the low level agility arena, the gnome ball court and a sentient tree and a Gnome Glider. The Gnome Glider is located in the top level of the Grand Tree. The Grand Tree is the home of the king; it has multiple levels of catwalks and raised platforms. In the Grand Tree you will find a bank, a clothing store selling pastel gnome robes, a weapons store, a gnome restaurant and Blurberries Bar. You may also work at the bar or bakery by talking to one of the waiters. The gnomes have developed their own unique style of cooking using local ingredients and have perfected the art of mixology. Ingredients are available at from food sellers located near the restaurant and bar. If you have completed The Grand Tree quest, you can gain access to a rich mine below the Grand Tree.Tutorial IslandThe Tutorial Island is where you begin when you create a new character. It guides you through the basics of all F2P (Free to Play) skills except crafting and runecrafting, and after you have "completed" Tutorial Island, you are sent to the city of , on the mainland. Upstairs in the prayer part is one of the only four playable organs in RuneScape. If played the player will get some extra music that they can listen to in the game.VarrockVarrock is the largest town available to free players and contains two Banks, an Archery store, a general store, a Sword shop, an Armour shop, a clothing shop, and six anvils, along with other facilities. The anvil located near the west bank is the closest anvil to a bank in all of the RuneScape world. Varrock is also home to Aubury, located south of the east bank. He manages one of the few rune shops in existence and can also teleport you to the rune essence, used while Runecrafting. In the nearby bank, there seems to be an ongoing market in Rune essence.Varrock on the first RuneScape server (World 1) is the home of the free-to-play marketplace. Although not prescribed by RuneScapes creators to be the trading hub of the RuneScape world, hundreds of players crowd the centre and west bank of Varrock to buy and sell their items at all times. You can start the Demon Slayer, Romeo & Juliet, and Shield of Arrav quests, and also the members quest Gertrude's Cat in Varrock. Varrock can be found in the kingdom of and nearby is the cooking guild and a new member's mining site. South-west of Varrock are the South-west Varrock mines, often used for their iron and silver. Just south-east of these mines is the Champion's Guild. It sells some high-level armour to warriors and rangers and is also where the quest Dragon Slayer can be started. However, you must have acquired at least 32 quest points to enter. South of Varrock lies a stone circle guarded by dark wizards. Players often come here to kill dark wizards, as they tend to drop runes. South-east of Varrock lies yet another mine which is frequented by lower level miners as it contains large amounts of copper, tin and iron. Members will find Monkey Boy in central Varrock, who will advertize the Dragon Scimitar after completing the Monkey Madness quest. YanilleYanille is a small, out-of-the-way town south of and . It houses a bank, an inn, an anvil, the Mages Guild, and the Watchtower (source of the Watch Tower quest). South of the city are Gu'Tanoth, city of the ogres, and the .The city of Gu'Tanoth houses two very important training areas in RuneScape. First of all, there are numerous blue dragon respawn points in the caves which can be ranged, maged or meleed with a halberd. Killing Blue Dragons is one of the fastest way to make money in RuneScape, and these blue dragons are less crowded and closer to a bank than those in Taverly Dungeon. The second training area is also underground, and is known as the 'greater cage'. This room is closed off by a fence so that you can not get into it, but can range, mage or melee with a halberd through it. This area is commonly used by rich, high level rangers who do not need to pick up their arrows. There are 5 Greater Demon respawns in here, which drop rune full helmets and level 3 clues. Don't forget runes for the telegrab spell when you come down here or you will regret it when you can't pick up a clue or dragon left half shield when you get one. LandmarksBarrowsThe Barrows are located in southeast Mort Myre Swamp, where players will fight 6 brothers, solve puzzles, and then open a chest to get the reward, maybe even a piece of Barrows equipment! The barrows equipment is currently the most powerful weapons and armor in runescape, the most powerful weapon being Dharok's Greataxe. Because barrows equipment is so powerful, it will break after every 15 hours of use, and you will have to pay a heavy fee to fix it.Baxtorian FallsThe Baxtorian Falls and nearby Glarial's Tomb are the stage for the complicated Waterfall quest. A marvelous sight from the top, the falls drop down a steep incline and around a small platform, which is rumored to be the tomb - and at one time dwelling - of Baxtorian, an Elven king from ages long gone who took his riches to his grave with him...Cairn IsleCairn Isle is a small island West of Shilo Village. You need to cross several agility obstacles to reach it. It contains a ship that will carry the player to Port Sarim or Port Khazard. Tickets to voyage on this ship may be purchased in Shilo Village.Bold text===Castle Wars=== Castle Wars is located south of the Observatory. This is a mini game where players compete against each other in a 20 minute game of capture the flag. The winners receive tickets that can be redeemed for elegant armour, which varies in strength, and capes and hoods of the two teams in the game. The two teams are represented by two of the gods of RuneScape, Saradomin (Blue) and Zamorak (Red). Castle Wars is often used as a good training grounds for players who wish to try out new armour, spells or weapons on other players without risking them in the . If you choose Guthix you get transported to the team with the leastplayers. Dwarven MineThe Dwarven Mine is located north-west of . Home to two Mining Shops, a general store and at least one rock of every known minable substance except limestone, runite, quest only ores (like blurite), gem rocks and silver, the huge mines are a miner's dream- just watch out for the scorpions in the lower half! The mine also features a secret "back exit" to Falador, and an access gate to the Mining Guild.Hazelmere's towerA very small island with a small tower, only used in The Grand Tree Quest, is the home of several Jungle spiders, it can be accessed from a row of bridges starting from south of / Northern of . Gnome Mage Hazelmere gives you a riddle about Daconia Rocks in here, of course in gnomish speach, but use a gnome translation book given by King Narnode Shareen to decode the language.MonasteryThe Monastery is home to the monks of RuneScape as well as the Prayer Guild. In the backyard is a cabbage garden, whose cabbages may prove handy for the Black Knight's Fortress quest which takes place next door.There are monk's robes in here and a special altar that restores 2 extra prayer points. You need a prayer level of 31 to enter. Upstairs in the monastery, you can get your holy symbols blessed, use the altar, pick up prayer robes or pick up one of the scorpions needed in the Scorpion Catcher quest. The monks also hold one of the ways to regain your hitpoints without eating food. Talk to them and they may heal your hitpoints. Many people take advantage of this fact and kill the monk once they are fully healed. ObservatoryThe Observatory, home of the Observatory Quest, is located to the southwest of and sits over- and is accessed by- goblin-infested tunnels. When completing clue scrolls, all coordinate clues will be based on the location of the location of the observatory. Talk to the astronomer here to get started on clue scrolls and receive a sextant, map and watch, which are required to find the location of coordinate clues.Wizard TowerThe Wizard Tower is south of . It is home to many wizards and a caged Lesser Demon named Lemmy. Kill the wizards in here to get blue wizard hats and robes, the best mage gear available to free-to-play (f2p) players. Also, most of the Rune Mysteries quest takes place in the basement of the tower, and the wizard Sedridor can teleport you to the Rune essence mine to mine rune essence, a material used in runecrafting. It is believed that the power emanating from these wizards is the only thing that keeps people from fighting anywhere but in the wilderness, duel arenas or Castle Wars. This tower stands as an important symbol of order as the last tower's fall to Zamorak's forces ended the Golden Age.The AbyssThe Abyss is not on the RuneScape map but is has portals to all the runecrafting altars. It is also very dangerous inside, because there are abyssal monsters: Abyssal Leech, Abyssal Guardian, and the Abyssal Walker, to name but a few. Players are 'skulled' upon entry to the abyss, so if they die they will lose all items. It also causes prayer to be drained. Despite the skull and the only entry to abyss being in the Wilderness, there is no way to PK in the abyss itself. However, the section of the wilderness nearest to the Abyss entrance is well-frequented by PKers.The monsters are only on the outer ring. There are several ways to enter the inner ring. The inner ring has no monsters, and has portals to all of the runecrafting altars. This includes portals to altars which don't yet exist, however these portals cannot be accessed. Entering a portal does not require a talisman or tiara as runecrafting elsewhere does. By killing the abyssal monsters, players can gain runecrafting pouches, which can carry multiple rune essence, which is very helpful for runecrafting. The pouches come in four different sizes, with bigger pouches requiring higher runecrafting levels to use, but holding more essence. Each player can only have one of each type of pouch. The pouches become "degraded" over time, but are repaired free of charge by the wizard in the center of the abyss. This is also the area that the slayer monster "Abyssal Demon" comes from, although it is only located in the Slayer Tower, not in the Abyss itself.uneScape locations - RuneScape dungeons |
This page is based on the Wikipedia article ''RuneScape locations''. It is licensed under the GNU free documentation license.